TimeSlip.exe
A downloadable TimeSlip.exe for Windows
Master time to become the ultimate weapon! TimeSlip.exe is a "First Person Shooter" in which the player has the abilities to control time. A robots alien race have conquered earth and enslaved humanity. The main character, a human being, is trapped inside some strange facilities full of these robots. Help him to scape and discover his past!
Created as end of studies final project by:
- Manuel Herrera: https://manuelherreraconta.wixsite.com/manuelherreradev
- Laura Morán: https://loarziel.artstation.com/
- Laura Aparicio: https://lauraaparicio.artstation.com/
- David González: https://www.artstation.com/davidgonzalezdiez
Status | Released |
Platforms | Windows |
Release date | Mar 27, 2021 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Rune Engine Studio, Loarziel |
Genre | Shooter, Puzzle |
Made with | 3ds Max, Adobe Photoshop, Unity, Substance Painter & designer, Maya, ZBrush |
Tags | Sci-fi, Time Travel, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Instagram, Twitter/X |
Download
Download
TimeSlipexe_v1.1 445 MB
Comments
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Hey Dev,
I took a look and I really enjoy the concept. I was going to make a video on it but it was a touch short. So here are somethings I noticed that might help in future projects.
- The gun firing felt a little slow, I could see visually that the model had returned to rest but I couldn't fire yet for a few more frames, I would try and line this up since it causes a disconnect with the play. It felt like I should have been able to fire but had to wait.
- The AI is a bit wonky, it felt like the robots should respond to the first shot I fire, but many of the times they just stood there or continued on their predetermined path.
- The atmosphere is great, well done.
- The visor acting as a companion is a really cool idea, I would like to see that utilized more though.
- I like the puzzle aspect, I think you should lean into that more if you continue development. Kind of like how Doom has combat spaced out by platforming and exploring.
- Recharging station was cool but it doesn't really make sense to have a re-chargable gun that also has ammo clips (In my opinion)
- The game felt like it ended really abruptly, I would have liked to see some indication in the map that I was approaching the end of the game.
I hope this feedback helps out. Keep up the great work!
-Elit3hoboguy ( https://www.youtube.com/channel/UCBHESdNQuQ4YJEObUiL1T7A )
Thanks for your feedback!! We appreciate it so much :)
LAUNCHED!!! Hope u enjoy the demo :D
We put too much efforts on this. In a few days you will have the game uploaded :D
- Rune Engine Studios Team